The only MLO fixer that knows Liberty City

Broken MLO or map? Fixed, with proof.

Players falling through the floor? Textures missing? Upload a FiveM MLO or map. We find the problems, repair what is safe to repair automatically, and shrink oversized textures. Every fixed package is scanned again from its own files before you get it.

  • No fix, no charge
  • Los Santos and Liberty City
  • Fixed, then re-scanned
Fixed and verifiedWrong bench model swapped for the correct one. Drag, or use the arrow keys
Optimization

Faster, lighter, smoother.

A map can work and still drag your server down. We check weight as well as faults.

  • Oversized textures cut down

    Texture files over FiveM’s 16 MB limit are shrunk without re-encoding: we keep the game’s own smaller copies of each texture. Very large files can come back only partly reduced, and your report says so.

  • Less lag and stutter

    Textures that eat streaming memory are slimmed down, so there is less to stream while players drive around.

  • Fewer crashes

    Empty collision parts, missing interior registrations and duplicate files are fixed before your players hit them.

  • Faster load-in, less pop-in

    Map extents that are too small are grown, so props stop popping in late.

  • Hidden rooms skipped

    Interior room and portal counts are corrected, so the game can skip drawing rooms you cannot see.

  • Smaller downloads

    Lighter files mean players download less and join your server faster.

  • Floors and doors checked

    Missing collision and blocked doors are found and shown to you. Empty or misnamed interior collision is fixed automatically.

  • Numbers, not promises

    Your report shows file sizes before and after, so you can see what changed.

From our own test runs race tracks
450 MBtexture memory before (one track)
216 MBtexture memory after
4 → 0oversized-asset warnings (Monza), re-scan PASS

Real numbers from our own runs on race tracks, not a customer result. Your savings depend on your map. How optimization works

Two cities. Any location.

Built for Los Santos and Liberty City.

Most tools only know GTA V. We built MLO Fixer from real Liberty City server work, so LC maps and MLOs get the same checks as LS ones.

  • Out at sea
  • Right beside LS
  • Race tracks in the sky
Real proof

Real fixes, before and after.

These are untouched renders of the real map files from our own FiveM fixes, with the same camera before and after. The trash bag is a plain grey shape render. Drag each slider to compare.

Trash bag removed

An unwanted bag sat beside the bins. Bag removed, bins kept in place.

View full size

Sidewalk sign removed

A stray A-frame sign blocked the sidewalk. Sign removed, path left clear.

View full size
How it works

Buy a fix. Upload. We fix it.

No modding tools to learn. You send one ZIP and get back a resource you can drop on your server.

  1. Step 1

    Pick a fix or a plan

    One MLO fix is $5. One map fix is $6. Or pick a monthly plan.

  2. Step 2

    Sign in

    Your fixes, scans and downloads stay in your account.

  3. Step 3

    Upload one ZIP

    Your MLO or map with its fxmanifest.lua and stream folder. We detect LS or LC and the game build. You confirm.

  4. Step 4

    See the plan

    We scan it and show what we will fix, and what we can only report to you.

  5. Step 5

    We fix it

    Safe fixes are applied, then the whole package is scanned again. You download the files and a plain report.

You only pay for a fix that works.

A credit is only used when a fix succeeds. Nothing to fix? No credit used. The fix fails? No credit used.

The report

Every problem, by file, in plain words.

You see what is broken, how bad it is, and whether we can fix it for you. Sample report below.

mlofixer.com / scans / docks_district.zip Sample report

docks_district.zip

Los Santos detected b3889 412 MB
  • Critical Floor missing under the stairwell. Players fall through.docks_int_02.ybn Flagged
  • Critical Archetype file not declared. Props will not load.fxmanifest.lua → docks_props.ytyp Auto-fix
  • High Portal 7 links the wrong room. Walls vanish at the door.docks_int_02.ytyp Flagged
  • High Office doorway blocked by collision across the opening.docks_office.ybn Flagged
  • Medium 4096 × 4096 texture on a small wall sign.docks_signs.ytd Auto-fix
  • Medium 3 crates floating 0.4 m above the floor.docks_district.ymap Flagged
  • Low Oversized occluder hides the crane from the yard.docks_district.ymap Needs you

Optimization

  • Medium Texture file over the size limit. 38 MB cut to 14 MB.docks_ext_01.ytd Auto-fix
  • Low Same texture stored in 3 files. 9 MB duplicated.docks_props.ytd, docks_signs.ytd, docks_int_02.ytd Flagged
  • Low LOD distance of 1,500 m on a small crate. Drawn far too far away.docks_props.ytyp Flagged

Showing 10 of 26 problems.

What we check

Nine checks. The problems players actually hit.

Falling through the map, invisible walls, flickering walls, floating props, doors you cannot walk through. Each finding names the file and the fix.

  • Collision

    Missing floors, invisible walls, and .ybn collision that does not match what you see.

    How we check collision
  • Geometry & LOD

    Empty drawables, broken model references, and LOD links that make objects disappear at a distance.

    How we check geometry
  • Textures

    Oversized .ytd textures and missing references that waste memory or leave surfaces blank.

    How we check textures
  • ytyp & archetypes

    Invalid .ytyp entries, mismatched model names, and wrong bounds that stop assets loading.

    How we check archetypes
  • fxmanifest

    Missing file declarations and broken paths in fxmanifest.lua.

    How we check manifests
  • Prop placement

    Floating props and misplaced objects in .ymap files.

    How we check props
  • Portals

    Missing or misaligned portals and wrong room links that make walls, props, or lights vanish between rooms.

    How we check portals
  • Occlusion

    Occluders that hide things they should not, or let the game draw everything behind a wall and drop FPS.

    How we check occlusion
  • Doorways

    Doors you cannot walk through: collision across the opening, wrong door bounds, or a frame too tight for the player.

    How we check doorways
Sample scan

See what you get before you pay.

Walk through a sample scan with a made-up map. No file is read. When you buy a fix, you upload your own file from your account.

  • We detect Los Santos or Liberty City and the game build for you.
  • Maps can sit anywhere: out at sea, beside LS, or in the sky.
  • Include fxmanifest.lua and the whole stream folder.
  1. Upload
  2. Confirm
  3. Results
Sample

Try a sample scan.

See the steps and the results with a made-up map. To scan your own file, buy a fix or a plan, then sign in and upload.

See plans

Sample only. No file is read or uploaded.

Coming soon

MLO Fixer for FiveM, inside ChatGPT.

The first FiveM app in ChatGPT. Sign in with your MLO Fixer account, drop in a resource, and scan or fix it right in the chat.

About the ChatGPT app
You
Players keep falling through the floor of my MLO. Can you fix it?
pillbox_clinic.zip
MLO Fixer
Found it. pillbox_int.ybn has no floor under the waiting room. That needs new collision, so I show you exactly where it is.
Your options

MLO Fixer, a texture optimizer, or a freelancer?

Three ways to fix a broken or heavy FiveM map. Here is what each one does.

MLO Fixer compared with texture optimizer tools and hiring a freelancer
What you needMLO FixerTexture optimizer toolsHiring a freelancer
Finds faults Yes. Nine checks, every problem by file No. Textures and models only Yes, by hand
Fixes faults Safe ones: bounds, interior portals, manifests, empty collision parts, duplicates. Missing props and collision are flagged No Yes, by hand
Texture optimize (16 MB limit) Yes, in every fix Yes Sometimes, often extra
Before-and-after renders Not yet for your own files. Every fix is re-scanned No Rarely
Liberty City maps Yes Textures only Depends on the person
Turnaround Minutes Minutes Usually days
Price From $5 a fix. No credit used if nothing is fixed Free to a few dollars Often $10 to $60 a job

Typical for each kind of option, not any one company. A freelancer can do custom work we do not, like building new rooms.

Pricing

Pay once, or fix files every month.

One fix for one file, or a monthly plan. You only use a credit when a fix works. Nothing to fix? No credit used. The fix fails? No credit used.

You only pay for a fix that works

You only use a credit when a fix works. Nothing to fix? No credit used. The fix fails? No credit used. After you upload, we show what we will fix before any fix runs.

MLO Single Fix

One MLO, fixed and checked.

$5one time

  • One MLO fix
  • Re-scan of the fixed files
  • Fixed files and repair report
Fix one MLO

MLO Basic

For servers that add an MLO now and then.

$9/ month

  • 10 MLO fixes a month
  • Re-scan of the fixed files
  • Fixed files and repair reports
Choose Basic

MLO Studio

For studios fixing MLOs in bulk.

$49/ month

  • Up to 150 MLO fixes a month (fair use)
  • Priority queue
  • Fixed files kept for 30 days
Choose Studio

Map Single Fix

One map up to 500 MB, fixed and checked.

$6one time

  • One map up to 500 MB
  • Re-scan of the fixed files
  • Fixed files and repair report
Fix one map

Map Basic

For servers that keep adding map areas.

$19/ month

  • 10 maps a month
  • Re-scan of the fixed files
  • Fixed files and repair reports
Choose Basic

Prices in US dollars. Monthly fixes reset each billing month and do not carry over. MLO Studio is fair use, up to 150 MLO fixes a month. Map fixes take maps up to 500 MB. A failed fix, or an upload that needs nothing, is never charged. Refunds · Terms

FAQ

Before you upload.

More detail in the field guide.

Does it work with Liberty City?

Yes. Liberty City and Los Santos maps and MLOs are both supported, wherever they sit on the map.

Why do players fall through the floor of my MLO?

Usually the collision file (.ybn) has a missing floor or does not match the room. The scan finds it and shows where. A missing floor needs new collision, so we flag it for you. A misnamed or empty collision file is fixed automatically.

How do I fix the “oversized assets” warning?

FiveM shows it when a texture file (.ytd) is over the 16 MB streaming limit. Every fix shrinks those files, without re-encoding, only as far as needed. Very large files can come back only partly reduced, and the report says so.

Why do my MLO textures disappear or turn grey?

This is called texture loss. Oversized texture files are a common cause, and every fix shrinks them. Missing texture references are not checked yet.

Why is my MLO flickering?

Common causes are wrong portals, bad occluders, and the same prop placed twice. The scan finds these and names the file. They are flagged for you to change, not fixed automatically.

Which files can I scan?

Send a FiveM resource as one ZIP. Include fxmanifest.lua and the stream folder with its ymap, ytyp, ybn, ytd, and model files.

What if there is nothing to fix?

Then no credit is used. You only use a credit when a fix finishes with something fixed. If the fix fails on our side, no credit is used either. After you upload, we scan your file and show what we will fix and what we can only report, before any fix runs.

How do I know a fix worked?

Every fixed package is scanned again from its own files. Any repair that did not clear its problem, or caused a new one, is undone. The fix report lists what changed, with sizes before and after, and what still needs you. A walk through your own server is the final check.

Will this fix FPS drops and lag?

It helps with lag that comes from the map itself. We shrink oversized texture files and remove identical duplicate files. We do not promise an FPS number. Scripts and your server host also cause lag.

Do you change how my map looks?

Textures are only shrunk, never repainted. Each smaller texture is the original’s own built-in smaller copy, and never below 512 px. Nothing else you can see is changed.

Can I try it on this website now?

Yes. Walk through the sample scan on this page to see what you get. To scan your own file, buy a single fix or a plan, sign in, and upload it from your account. You only use a credit when a fix works. Nothing to fix? No credit used. The fix fails? No credit used.

Can I use it inside ChatGPT?

Coming soon. Sign in with your MLO Fixer account inside ChatGPT to scan or fix files in the chat.

Get your map fixed.

Fixes from $5, with proof. You only use a credit when a fix works.